Motocross The Game Release Date and Early Access Explained

Motocross The Game releases into PC Early Access on November 16, 2026. Here is the confirmed timeline, console plan, price situation and what to expect.

Last Updated: 2026-11-10
Quick answer

Motocross The Game launches into PC Early Access on November 16, 2026. Kickstarter backers were scheduled to get access in October 2026, with preorder access in November before the public Early Access release. PlayStation 5 and Xbox Series X|S versions are planned to follow, but no console date has been announced.

The date has been stable on the Steam page for months, and the official roadmap confirms the same window. What is less clear to newcomers is what "Early Access" means for a competition-first motocross simulator, and how the launch sequence works for backers, preorders and everyone else.

This page collects the confirmed timeline and separates it from the things that are still unknown. It will be updated after launch as Virtual MX Studios publishes build notes and patches.

The confirmed timeline

Milestone Window Platform
Kickstarter backer access October 2026 PC
Preorder access November 2026 PC
Public Early Access November 16, 2026 PC (Steam)
Version 1.0 Not announced PC
Console release Not announced PS5, Xbox Series X|S

The official roadmap describes the current phase as Early Access, with the public release planned for November 2026. The Steam store page lists November 16, 2026 as the release date and still shows the game as coming soon.

What Early Access includes

Rider jumping against a blue sky in Motocross The Game
Rider jumping against a blue sky in Motocross The Game

The Store page and official about page list the core feature set:

  • Bike and rider simulated as two separate physics bodies.
  • Separate 250F and 450F models with their own engine, gearbox, suspension and power delivery.
  • Six tracks at launch: Rödeby CK, Midsummer Carnage, Linköpings MS, Green Peaks, Pacific Crown and Estrella MX.
  • Online racing on dedicated servers, with matchmaking and private lobbies.
  • A Dual Rating System for Skill Rating and Safety Rating.
  • Per-track, per-class time attack leaderboards, ranked to the millisecond.
  • Rider gear and bike graphic customisation.
  • A workshop for gearing, suspension and tyre pressure.
  • A full set of adjustable rider assists.

Early Access also means the game is not finished. The roadmap lists four features in progress and four planned, including the version 1.0 release and the console versions. Virtual MX Studios publishes a development update every month, and the team has said that community feedback has already changed how the tracks ride.

What is coming after launch

The official roadmap and about page mention several post-launch plans:

Terrain deformation. A proprietary system that will let the track surface change as riders carve lines. This is one of the most interesting promised features for a motocross sim, but it is not part of the launch feature list.

More content. Additional tracks, bikes and gear are expected during Early Access. The team has not published a content calendar.

Esports. The team plans esports tournaments. No dates or formats have been announced.

Console versions. PlayStation 5 and Xbox Series X|S versions are planned. Cross-platform multiplayer is listed as a feature, so console riders should eventually be able to race with PC riders.

Price and preorders

As of November 10, 2026, the Steam page does not show a final price for the public Early Access release. The game had a Kickstarter campaign, and the official site links to a preorder page. If you are deciding whether to buy at launch, check the Steam page and the official store for the current price rather than relying on a third-party estimate.

A preorder is not required to play. The public Early Access release is the same build for everyone who buys on Steam after November 16. Preordering mainly gets you into the earlier access window described on the official store.

Is Early Access the right time to start?

For a motocross sim, Early Access can be a good time to start if you enjoy learning a game while it is still changing. The core riding model is the main attraction, and the physics are already mature enough for competitive time attack and online races. The risk is that content and balance will change, and that some features will be incomplete.

If you want a finished, polished game with a full career mode and a complete track list, waiting for version 1.0 is reasonable. If you want to learn the bike now, race the current tracks and watch the game develop, Early Access is the point.

Back up your setups

Early Access patches can change physics and reset defaults. Keep a note of your baseline gearing, suspension and tyre pressure settings so you can rebuild them after an update.

What to do before November 16

  1. Check your PC against the system requirements. The recommended spec asks for 32 GB of RAM and an RTX 3060 Ti or RX 6700 XT.
  2. Wishlist the game on Steam. A wishlist notification is the simplest way to catch the release and any launch discount.
  3. Read the track list. Six tracks at launch means you can learn one surface properly instead of spreading yourself across the whole game.
  4. Decide on your input device. A gamepad with analogue triggers is recommended.
  5. Plan your first session. One bike, one track and a simple goal beats a tour of every menu.

The launch-day checklist

On November 16, expect a download, a first-launch shader compilation and a settings pass. Unreal Engine 5 games often compile shaders on first run, which can take several minutes. Do not panic if the first lap stutters; give the game a session to settle.

Check the following before you race online:

  • Controller detected and throttle/brake triggers calibrated.
  • Frame rate stable enough to read the track.
  • Audio mix set so you can hear the engine and tyres.
  • Assists set to a level that lets you complete a lap.
  • One track selected for your first practice session.

If the game offers a tutorial or a practice mode, use it. If not, time attack is the safest place to learn a track without traffic.

Will there be a physical release?

No physical release has been announced. The game is a Steam digital release at Early Access. A console physical edition, if it happens, would likely come with the console launch or version 1.0.

What about a demo?

There is no public demo listed on Steam as of November 10, 2026. The closest thing to a demo is the gameplay footage published by the developers and the alpha footage from Kickstarter backers. If a demo appears, it will likely be announced on the official site and Discord.

For the next step, the beginner guide→ covers the related inputs in more detail.

FAQ

What time on November 16 does the game unlock? Steam release times vary by region and are usually set by the developer. Check the Steam page on the day for the exact unlock time in your time zone.

Is the game coming to PS5 and Xbox? Yes, both consoles are listed as planned platforms. No release date has been announced.

Will Early Access progress carry over to version 1.0? Virtual MX Studios has not published a wipe policy. For a game built around leaderboards and ratings, a full wipe would be a significant decision. Check the official development updates before version 1.0 if progression matters to you.

Is the Kickstarter still available? The campaign has ended. The official site links to the preorder page for new players. Kickstarter backer rewards and access are handled by the developer.

Sources

Official source: Steam release date, official roadmap and official store links, checked November 10, 2026.