Motocross The Game Tracks: All Six Launch Layouts Explained
All six Motocross The Game tracks at Early Access launch: surfaces, national flavour, setup priorities and links to a full line guide for every layout.
Motocross The Game launches with six tracks: Rödeby CK, Midsummer Carnage and Linköpings MS in Sweden, plus Green Peaks, Pacific Crown and Estrella MX. Rödeby is hard-pack, Midsummer Carnage is defined by deep ruts and Pacific Crown is sand. The other three surfaces are not described in the official material, so treat them as unknown until you ride them.
Six tracks is a small launch roster by racing-game standards, but the game is built around repetition: learn a layout, tune the bike, chase the leaderboard, then race it online. A small roster makes that loop practical. You can learn every rut and braking point instead of skipping through a tour.
This hub explains what each track demands, how to set up for it, and where to find the detailed line guide.
The six launch tracks
| Track | Country | Confirmed surface | Best for |
|---|---|---|---|
| Rödeby CK | Sweden | Hard-pack | Braking precision and setup experiments |
| Midsummer Carnage | Sweden | Deep ruts | Rut technique and smooth inputs |
| Linköpings MS | Sweden | Not stated | Learning a new layout from scratch |
| Green Peaks | Not stated | Not stated | Adapting to unknown terrain |
| Pacific Crown | Not stated | Sand | Throttle control and momentum |
| Estrella MX | United States | Not stated | Time attack benchmarking |
The official Steam description names Rödeby, Midsummer Carnage and Pacific Crown and gives their surfaces. Linköpings MS, Green Peaks and Estrella MX appear in the official track and leaderboard material, but their surface descriptions are not published. Do not assume a surface from the name alone. Ride a slow lap and look at the dirt.
Why surface matters more than layout

In a motocross simulator, the surface changes how the bike makes grip. Hard-pack gives the tyre a firm base, so the front can bite and the rear can drive. Sand moves under the tyre, so the bike needs momentum and a lighter front. Deep ruts guide the bike but punish bad body position.
That is why two tracks with the same jump count can feel completely different. The surface decides:
- How late you can brake.
- How much lean the front will accept.
- How much throttle the rear can take.
- How stiff the suspension should be.
- How low the tyre pressure should go.
The game's workshop exposes gearing, suspension and tyre pressure for exactly this reason. A setup that works on hard-pack can be unrideable in sand.
How to learn a new track
Use the same process on every layout:
- Ride five slow laps. Do not chase lap time. Look at the dirt, the ruts and the jump faces.
- Pick one corner and one jump. Ride them ten times.
- Set a baseline setup: stock suspension, middle tyre pressure, gearing that lets the bike pull out of the slowest corner.
- Find braking markers for the three fastest approaches.
- Run ten timed laps. Compare your best to your average.
- Change one setup item. Run ten more laps. Keep the change only if the average improves.
This is slower than copying a setup from a leaderboard, but it teaches you why the bike behaves the way it does. A copied setup can be fast for one rider and wrong for another.
Track-by-track setup priorities
Rödeby CK. Hard-pack rewards a firm front end and precise braking. Start with stock suspension, slightly higher tyre pressure than sand and gearing that lets you use the bottom end out of the tightest corner.
Midsummer Carnage. Deep ruts reward a front that stays in the groove. Soften the front if it climbs out, lower the pressure a little and keep the bike centred. Smooth throttle is more important than peak power.
Linköpings MS. Unknown surface. Bring a neutral baseline and change one thing at a time. If the front pushes, soften; if it deflects, stiffen.
Green Peaks. Unknown surface with a name that suggests elevation. Prepare for downhill braking and uphill drives. Gearing matters more here than on a flat track.
Pacific Crown. Sand rewards momentum. Keep the front light, stand up, use a gear higher than you think and let the rear do the work. Softer suspension helps the bike absorb the moving surface.
Estrella MX. Unknown surface, but it has an active 250F leaderboard. Use the reference time to measure yourself. Start neutral and adjust after ten laps.
Reading the leaderboard as a track guide
Every track has a live time attack board per bike class. The board is not just a scoreboard; it is a setup and line reference. The gap between the world record and the mid-pack tells you how much time is available. A tight board means the layout rewards precision; a spread-out board means there is more than one viable line.
The official site also publishes a pace index and clean-run statistics. These are useful for setting a realistic target. If your best lap is 110 percent of the world record, you are not slow; you are early in the learning curve.
A 450F lap is not directly comparable to a 250F lap. Use the correct class board before you judge your pace.
Track rotation and online racing
The game uses dedicated servers, matchmaking and private lobbies. The exact track rotation and voting system have not been published. In practice, expect to race the six layouts repeatedly. That is an advantage: the rider who knows every braking point will beat the rider who only knows the first corner.
If you want to practise a specific track before race night, use time attack or a private lobby. Time attack gives you a clean track and a benchmark; a private lobby lets you practise starts and racecraft.
What the tracks tell us about the game
The launch roster is Swedish-heavy: three of the six tracks are in Sweden, which fits a studio with Swedish roots and a team that has run real motocross events. The US track, Estrella MX, gives the roster an international counterweight.
The surfaces are deliberately varied. Hard-pack, deep ruts and sand are the three fundamental motocross conditions. Learning all three is the core of the single-player experience, even though the game is competition-first.
More tracks are likely after launch. The roadmap mentions continuous development and future content, but no specific track has been announced. Do not plan around a track that is not in the game.
For the next step, the bike setup guide→ covers the related inputs in more detail.
FAQ
How many tracks are in Motocross The Game? Six at Early Access launch: Rödeby CK, Midsummer Carnage, Linköpings MS, Green Peaks, Pacific Crown and Estrella MX.
Which track is easiest for beginners? Rödeby CK is a good starting point because hard-pack gives predictable grip. Midsummer Carnage is harder because the ruts punish bad body position.
Are more tracks coming? The roadmap promises future content but does not name tracks. Check the monthly development updates.
Can I race all tracks online? The game has matchmaking and private lobbies across its track roster. The exact rotation is not published.
Sources
Official source: Steam store description, official site and leaderboard, checked November 10, 2026. Surface details are confirmed only where the official material states them.

